DFS Glossary
Plain-English definitions of the daily fantasy terms you'll see in projections, optimizer outputs, and DraftKings contests.
- Bankroll
- The total amount of money you have set aside for DFS contests. A common rule is to risk no more than 5–10% of bankroll on a single slate.
- Cash game
- A DFS contest where roughly the top half of entries win — double-ups, head-to-heads, and 50/50s. Low variance, requires a high-floor lineup.
- Ceiling
- The realistic upper bound of a player's fantasy score on the slate. GPP lineups maximize ceiling; cash lineups prioritize floor.
- Chalk
- A player owned by a very high percentage of the field. Playing chalk is safe in cash games but reduces leverage in GPPs.
- Correlation
- How players' scores move together. A team stack is positively correlated — when one bat in the lineup goes off, others usually do too.
- Cover (lineup cover)
- Whether your lineup beats the cash line or finishes in the money. A 'covering' lineup is the minimum quality needed to cash.
- DFS
- Daily fantasy sports — contests where you draft a new lineup each slate under a salary cap, scored on real-game stats.
- DraftKings
- One of the two largest DFS operators. Uses a $50,000 salary cap for MLB with PPR-style classic scoring.
- Exposure
- The percentage of your entered lineups that contain a given player. Used in multi-entry tournaments.
- Fade
- To leave a popular or projected player out of your lineup to gain leverage on the field.
- Floor
- The realistic lower bound of a player's fantasy score on the slate.
- GPP
- Guaranteed Prize Pool — a top-heavy tournament where only the top ~15–25% of entries cash and the largest prizes go to the top few finishers.
- Implied total
- Vegas' projected run total for one team in one game, derived from the moneyline and the over/under.
- Leverage
- Roster construction that wins more when the field is wrong. Low-ownership pivots off chalk create leverage.
- Lineup
- The 10 players (8 hitters + 2 SP for DK MLB) you submit under the salary cap.
- Locked
- A player whose game has started — they can no longer be removed from a lineup.
- Multi-entry
- A contest that allows you to enter more than one lineup.
- Optimizer
- Software that solves the salary-cap problem and returns the highest-projected lineup given your inputs and constraints.
- Ownership
- The percentage of entries in a contest that include a given player. Lower ownership = more leverage.
- PAPPI
- Points Against Pitchers Per Inning - A Diamond DFS created statistic that measures the average fantasy point impact a team's offense has against opposing pitchers on a per inning basis. Expressed as a negative number.
- Park factor
- A multiplier showing how a ballpark inflates or suppresses scoring. 100 = neutral. See the MLB parks table for current values.
- Pivot
- Swapping a chalky player for a similarly-priced lower-owned alternative to differentiate your lineup.
- Projection
- A point estimate of a player's expected fantasy score. Diamond DFS projections combine park, weather, pitcher matchup, implied total, and recent form.
- Punt
- Filling a roster slot with the cheapest viable option to free up salary for elite players elsewhere.
- Rake
- The operator's fee, taken out of the prize pool. Cash games typically have lower rake than tournaments.
- SIERA
- Skill-Interactive ERA — an ERA estimator that strips out luck and defense. A better predictor of future pitcher performance than ERA.
- Slate
- The set of games you can draft from on a given day. Main slate (afternoon ET start), Showdown (single game), and Turbo slates vary by sport.
- SP
- Starting pitcher. DraftKings MLB classic requires two SPs per lineup.
- Stack
- Multiple hitters from the same team in the same lineup, used to capture correlation when that team scores.
- UTIL
- A utility roster slot that accepts any hitter regardless of position.
- Value
- Fantasy points per $1,000 of salary. A common target on DraftKings MLB is 5x value (e.g., 25 points from a $5,000 player).